If you’re playing Muck and wondering how to respawn, this guide is for you.
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Muck is a free survival roguelite game made by YouTuber Dani that’s single-player and multiplayer. If you’ve just started playing and aren’t quite sure where to start, this beginner guide is for you.
Finding iron to mine in Going Medieval is important if you want to craft advanced gear. This is the first metal that you’re likely to find and be able to use. You’ll need it for new weapons and armor such as Short Swords, Mail Armor, and more. Continue reading our guide below for how to …
Dealing with constantly changing seasons in Going Medieval can be a challenge if you’re not prepared. That’s why it’s important to understand how to get Clothing Fabric for making what you need.
Healing your settlers in Going Medieval is important so you don’t end up with dead settlers after a tough raid. While it can be a little confusing, it’s not too difficult if you know what you’re doing.
Going Medieval is a city builder/colony sim game where you may be wondering how to tame animals. One of the many skills each settler has is Animal Handling for taming, feeding, training, and hunting animals.
When you’re building an underground base in Going Medieval for the first time, it’s easy to end up with holes. This is a part of the stability system where you’ll have cave-ins if you don’t make Wooden Beams. For this guide, we’re focusing on how to fill holes with three different methods depending on your …
Learning how to research new technology in Going Medieval is extremely important if you want to continue advancing.
Getting more settlers for your Going Medieval village is extremely important to continue growing. If you want to make any progress in this city builder, you’re going to want more people. This is why the Lone Wolf scenario is especially tough, since you can only do so many things as one person. Continue reading our …
If you’re playing Going Medieval and having a problem with doors staying closed, you’re probably not the only one. This seems to be a common issue where settlers will wander through doors without closing them afterward.