Dealing with constantly changing seasons in Going Medieval can be a challenge if you’re not prepared. That’s why it’s important to understand how to get Clothing Fabric for making what you need. Whether that’s clothing for summer or winter, you need the right clothes to stay alive. You don’t want to have settlers in a bad mood.
How to Get Clothing Fabric in Going Medieval
Before we discuss each method for getting Clothing Fabric, it’s important to mention that this is a category of items. There isn’t one specific item named “Clothing Fabric”. But instead, several such as Leather, Linen, and Wool. Any of the three types will fulfill crafting requirements for Clothing Fabric.
Hunt Animals For Leather
Now let’s quickly discuss how you can get each of the three types. First, the only way to get Leather is by hunting animals in your environment. As there isn’t a way to tame animals right now, you can’t breed them for more Leather. Currently, there are three different animals in Going Medieval: Deer, Hare, Wolves. Each type will give Leather, as well as a few other materials when butchered.
It’s possible there may be a different amount of animals depending on your region start. In my experience, the Valley started with a lot of animals and never quite recovered after hunting them. After 50 days in, I’m lucky to see more than one animal in my area within several days. A useful trick for finding animals in Going Medieval is to switch to an underground layer and zoom out. Animals still appear against the dark blue grid background.
One last tip regarding hunting animals is to be careful of them fighting back. While Hares don’t seem to fight back, Deer and Wolves are more likely to. If you have a band of hostile animals near your base, you can take advantage of leading them through spike traps.
Start a Flax Farm For Linen
The second Clothing Fabric that you’ll want to pursue in warmer seasons is Linen. This is an easy resource to get because you can simply grow it. All you need to do is research Agriculture and start a Flax farm. The only disadvantage to this method is that it takes 20 in-game days to mature. But, as long as you have someone with a high Botany skill, they can get 11 Linen per Flax plant.
Since seasons in Going Medieval are 12 days each, you’ll want to plan when to start a Flax farm. For example, you shouldn’t start it in autumn, since it will die out once winter hits. However, you can get away with planting it in the spring or summer instead. And make sure you harvest your plants before winter hits as everything will die off quickly.
Wool Doesn’t Seem Implemented Yet
The final Clothing Fabric type is Wool, which doesn’t seem to be implemented yet. This may arrive with the planned roadmap update for taming and animal husbandry. Our best guess is that you’ll be able to tame or kill sheep to get Wool. Otherwise, the only way you can get it right now is by dismantling clothes that are made of Wool.
Keep in mind, with dismantling, you won’t get 100% of the resource back. This applies to both clothing and structures you’ve made. So it’s not always worth dismantling something if you need a lot of a resource for crafting.
If you have any other Going Medieval questions for us, feel free to ask in the comments. And we’ll try to get back to you as soon as possible. Be sure to visit our guide hub for more useful tips and tricks. Or visit one of the many guides listed below for help too.
Jeff is a journalist that loves to write, stream, and make content about video games. He’s a sucker for RPGs, survival games, roguelikes, and more.