Skip to Content

Going Medieval – How to Tame Animals

Going Medieval - How to Tame Animals Guide

Going Medieval is a city builder/colony sim game where you may be wondering how to tame animals. One of the many skills each settler has is Animal Handling for taming, feeding, training, and hunting animals. With that said, this isn’t currently in the game since Going Medieval is still in Steam Early Access. The developer has a roadmap with taming wildlife and animal husbandry included in it.

If you’d like to see our two cents on how this system will probably work when it’s implemented, continue reading our guide for now. However, this is purely speculation on how the feature will work. Especially with some inspiration from how it works in RimWorld, another similar colony sim game.

How to Tame Animals in Going Medieval

Going Medieval - How to Get More Settlers

The mechanic for taming animals will most certainly revolve around the Animal Handling skill. You’ll want to prioritize having a settler with a high Animal Handling skill do your taming. It wouldn’t surprise me if the developer has a system where animals can fight back on failed attempts. And even if there isn’t one in place, you’ll still want a settler who’s more likely to succeed.

The Animal Handling skill description mentions training animals as part of the developer’s future plan. Depending on the type of animal, you may be able to train them to fight, haul, or simply give certain resources. For example, if a cow is added, you may be able to get milk from them. Chickens would be another good example of an animal worth taming for eggs. But as far as I know, they’re not in Going Medieval currently.

Wolves will likely be difficult to tame if the developer makes that possible when the update is implemented. But they’d be great for fighting and/or hauling supplies between stockpiles. Hauling is a neat feature animals have in RimWorld that can be definitely come in handy. Flotsam is another fun city builder I’ve written about before that also has this mechanic. But it’s a little bit sillier since Seagulls do the hauling.

What animals do you think should be added to Going Medieval? Be sure to let us know in the comments and maybe even the developer will see. If you’d like to see more guides here at Slyther Games, visit our guide hub. Or one of the many tips and tricks filled guides below.


Saturday 25th of December 2021

I think bears in winter and hawks in summer would be cool, as they were animals that existed in medieval europe.


Saturday 28th of August 2021

I think a horse or donkey would be good for hauling as they were back then :)

Jeffrey Lerman

Sunday 29th of August 2021

Hey Raymond, yeah that's a great idea. I don't know why I didn't think of using those animals for it haha.


Tuesday 10th of August 2021

Well, I think rats would be an important species for a medieval game. Likewise the spread of plague and other diseases.

Jeffrey Lerman

Tuesday 10th of August 2021

Hey TiRAR, agreed, I think that would be a neat idea. I could see them implement plague as a temporary event where certain people need to rest. Or an event that brings rats into the region and you have to kill them before a plague event triggers.