The Vampire Survivors Patch 0.5.0 added a major new mechanic that may have you wondering how to get Arcanas. This new feature can buff your run with unique changes such as double healing or even double critical hit damage. If you’ve only just started playing Vampire Survivors, you’ll need to unlock a few stages before seeing this mechanic.
Fortunately, our guide dives into what you need to know to unlock Arcanas and also every type currently available. If you’re struggling to unlock certain stages be sure to visit our guide on every evolution in Vampire Survivors.
The developer made a change lowering the level requirements for several Arcanas. Previously, players had to reach level 99 on many characters to get a new Arcana card. However, the level requirement is much lower now for them at level 50 instead. With that said, certain unlocks still have difficult requirements like surviving 31 minutes.
How to Get Arcanas in Vampire Survivors
The process of unlocking Arcanas is relatively simple even though it can be difficult to get more than the first one. Before you can get each of the six included in this patch, you’ll need to first find a certain relic on stage 4. Similar to the Milky Way Map relic mentioned in our guide on opening coffins.
As long as you already have the Milky Way Map, you should be able to find the relic immediately. Once you start stage 4, Gallo Tower, just pause to open up the map. You should see the Randomazzo relic all the way up above you. It’ll look like three cards with one that has a spade on it.
I recommend picking a fast Vampire Survivors character since you just need to touch the relic to get it. Similar to the Milky Way Map, you don’t need to survive once you pick it up off the floor. Here are some of the quicker characters if you have them unlocked:
|Character Name||Movement Speed Buff|
|Mask of the Red Death||+100%|
|Character to Avoid||Movement Speed Debuff|
Shortly after picking up the Randomazzo in Gallo Tower, you’ll see a new window filled with purple. This unlocks the first Arcana card, VI – Sarabande of Healing. As explained in the next section, this Arcana card provides the following: “Healing is doubled. Recovering Hp damages nearby enemies for the same amount.”
You’ll instantly get the benefit of the Sarabande of Healing if you choose to continue your Vampire Survivors run. Otherwise, you can pick this Arcana card at the beginning of a new run or a different one if you’d prefer. However, you’ll need to meet the conditions mentioned in the next section to unlock more cards.
Every Arcana in Vampire Survivors
Developer Poncle introduced the Arcana system with six cards that you can unlock. While more will be added later, there may be at least 22 Arcana cards since there are that many hidden in the Randomazzo. Take a look at the table below for those that are currently available in the full release.
It’s important to mention that you can only have three active during a run. While you can start with one that you pick, you’ll need to get the other two from chests. According to the developer, bosses that spawn at the 11-minute mark and 21-minute mark will likely have an Arcana to pick. Our guide on How to Reach Level 99 helps with unlocking certain cards as well.
|Name||Description||How to Get||Notes
|0 – Game Killer||Halts XP gain. XP gems turn into exploding projectiles. All treasures contain at least 3 times.||Defeat the final enemy in the Cappella Magna.|
|I – Gemini||Listed weapons come with a counterpart.||Reach level 50 with Pugnala.||Applies to Peachone, Ebony Wings, Vandalier, Phiera Der Tuphello, Eight the Sparrow, Gatti Amari, and Nduja Fritta.|
|II – Twilight Requiem||Listed weapon projectiles generate explosions when they expire.||Reach level 50 with Dommario.||Applies to King bible, Unholy Vespers, Peachone, Ebony Wings, Runetracer, Shadow Pinion, Bone, and Celestial Dusting.|
|III – Tragic Princess||The cooldown of the listed weapons reduces when moving.||Reach Level 50 with Porta.||Applies to Garlic, Soul Eater, Santa Water, La Borra, Lightning Ring, Thunder Loop, and Carréllo.|
|IV – Awake||Gives +3 Revivals. Consuming a Revival gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed.||Reach level 50 with Krochi.|
|V – Chaos in the Dark Night||Overall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level.||Reach level 50 with Giovanna.|
|VI – Sarabande of Healing||Healing is doubled. Recovering HP damages nearby enemies for the same amount.||Find the Randomazzo at the top of stage 4.|
|VII – Iron Blue Will||Listed weapon projectiles gain up to 3 bounces and might pass through enemies and walls.||Reach level 50 with Gennaro.||Applies to Knife, Thousand Edge, Axe, Death Spiral, Phiera Der Tuphello, Eight The Sparrow, and Carréllo.|
|VIII – Mad Groove||Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character.||Reach minute 31 in the Mad Forest.|
|IX – Divine Bloodline||Armor also affects listed weapons’ damage and reflects enemy damage. Character gains bonus damage depending on missing health. Defeating enemies with retaliatory damage gives +0.5 Max Health.||Reach level 50 with Clerici.||Cross, King Bible, Garlic, Santa Water, Lightning Ring, Song of Mana, Vento Sacro, and Victory Sword.|
|X – Beginning||Listed weapons get+1 Amount. The character’s main weapon and its evolution gain +3 Amount instead.||Reach level 50 with Antonio||Applies to Death Spiral, Bone, Cherry Bomb, Carréllo, Celestial Dusting.|
|XI – Waltz of Pearls||Listed weapon projectiles gain up to 3 bounces.||Reach level 50 with Imelda.||Applies to Magic Wand, Holy Wand, Fire Wand, Hellfire, Cross, Heaven Sword, Carréllo.|
|XII – Out of Bounds||Freezing enemies generates explosions. Orologions are easier to find.||Reach minute 31 in the Gallo Tower.||Applies to Clock Lancet and Orologion.|
|XIII – Wicked Season||Overall Growth, Luck, Greed, and Curse are doubled at fixed intervals. Start gaining +1% Growth, Luck, Greed, and Curse every two levels.||Reach level 50 with Christine.|
|XIV – Jail of Crystal||Listed weapons have a chance to freeze enemies.||Reach level 50 with Pasqualina.||Applies to Magic Wand, Holy Wand, Runetracer, No Future, and Eight The Sparrow.|
|XV – Disco of Gold||Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP.||Reach minute 31 in the Inlaid Library.|
|XM – Slash||Enables critical hits for certain weapons. Doubles overall critical damage.||Reach level 50 with Lama.||Applies to Knife, Thousand Edge, Whip, Bloody Tear, Axe, Death Spiral, and Heaven Sword.|
|XVII – Lost & Found Painting||Overall Duration continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% Duration every level.||Reach level 50 with Poppea.|
|XVIII – Boogaloo of Illusions||Overall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level.||Reach level 50 with Concetta.|
|XIX – Heart of Fire||Listed weapon projectiles explode on impact. Light sources explode. Character explodes when damaged.||Reach level 50 with Arca.||Applies to Fire Wand and Hellfire.|
|XX – Silent Old Sanctuary||Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty.||Reach minute 31 in the Dairy Plant.|
|XXI – Blood Astronomia||Listed weapons also emit special damaging zones affected by Amount and Magnet. Enemies within Magnet range take damage based on Amount.||Reach level 50 with Poe.||Applies to Garlic, Soul Eater, Pentagram, Gorgeous Moon, Song of Mana, Mannajja, Clock Circlet, Laurel, Magnet.|
That’s all there is to this Vampire Survivors guide on how to get Arcanas. We’ll try to keep the table up to date as we do with our guide on every item evolution as well. Be sure to visit more useful guides below for tips and tricks.
Jeff is a journalist with over 10 years of experience writing, streaming, and making content about video games. With an associate degree in journalism, he’s a sucker for RPGs, survival games, roguelikes, and more.