Knowing how every class/role works in the free to play WW2 game Enlisted is important. That’s why we’ve thrown together this guide quickly explaining what makes each role unique and how to use them too. We’ve also listed the starter perk and bonus perk points for every role too. Continue reading our guide on Enlisted classes below.
Every Enlisted Role/Class Explained
Each class in Enlisted is limited to using certain weapons, not including those picked up. So even if you’re playing as a Trooper with only bolt-action rifles, you can still grab an automatic weapon off the floor. With that said, there are some unique advantages to each role mentioned below like the Radio Operator calling in artillery strikes. As you continue playing a campaign in Enlisted like the Battle of Normandy, you’ll slowly but surely level up that campaign. This leads to unlocking new squads and roles.
Also, as you level up each squad, you’ll unlock Personnel upgrades for role slots. This means you can sometimes throw an Engineer into a recon squad or even a Radio Operator. By doing so, you can take advantage of more roles without needing a squad dedicated to just one type. There are definitely advantages like running a recon squad into the woods with an Engineer for setting up a Rally Point.
- Trooper – Uses primarily bolt-action rifles without scopes. Starter perk reduces shot spread after quickly turning. Bonus perk points are +1 vitality, +1 weapon handling, and +1 speed by default.
- Engineer – Specializes in building defenses, spawn points (Rally Points), and anti-vehicle guns. Also, they can build ammunition boxes. Starter perk increases crouched and crawling speed. Bonus perk points are +2 vitality and +1 speed by default.
- Sniper – Uses primarily bolt-action rifles with a scope. Starter perk increases jump height. Bonus perk points are -2 vitality, +3 weapon handling, and +2 speed.
- Tanker – Operates armored fighting vehicles/tanks. Can only spawn as part of a vehicle squad. Starter perk speeds up seat swapping. Bonus perk points are -2 vitality, +2 weapon handling, and +3 speed. One of only two squad types that starts with a pistol by default.
- Assaulter – Uses submachine guns for close to medium range combat. Starter perk increases climbing speed. Bonus perk points are +1 weapon handling and +2 speed.
- Radio Operator – Can request artillery on a visible position using the map. Starter perk increases weapon switching speed. Bonus perk points are -2 weapon handling and +5 speed.
- Attacker Pilot – Operates bomber planes/air support and can only spawn in as part of an aviation squad. Starter perk increases flight stamina. Bonus perk points are +1 vitality and +2 weapon handling. One of only three squad types that starts with a pistol by default.
- Fighter Pilot – Operates fighter planes/air support primarily for dog fighting or quick strafing runs. Starter perk increases flight stamina. Bonus perk points are +2 vitality and +1 weapon handling. One of only three squad types that starts with a pistol by default.
- Bomber – Uses anti-tank heavy weapons such as a bazooka. Starter perk increases pose changing speed. Bonus perk points are +2 vitality, +3 weapon handling, and -2 speed by default.
- Gunner – Uses automatic machine guns for suppressive fire. Starter perk increases running speed. Bonus perk point is +3 weapon handling.
- Flametrooper – Uses a flamethrower for close-quarters combat. Starter perk increases aim stability after taking damage. Bonus perk points are +5 vitality, -1 weapon handling, and +2 speed.
- Mortarman – Specializes in using light mortars. Starter perk reduces blurred vision and head shaking from nearby explosions. Bonus perk points are +2 vitality, +2 weapon handling, and -1 speed.
If you have any questions for us about a specific Enlisted role or anything related to the game, let us know in the comments below. Otherwise, be sure to visit our guide hub here for more guides on Enlisted. And if you’d prefer, we’ve listed a few useful guides below filled with tips and tricks too.