If you’re hosting a Project Zomboid server and wondering what does a soft reset do, this guide is for you. This can be a useful way to mix things up a little bit without completely deleting your world/server. However, it’s important to completely understand what it does so you don’t accidentally lose all your progress.
Before diving into this guide, it’s worth mentioning that at the time of publishing, the soft reset feature is broken. While you will see the button on the Host Game screen and can even click it, it won’t work. Instead, you’ll get a “Terminated” error in-game once the progress bar starts to fill.
What Does Soft Reset Do in Project Zomboid
This feature is a good way to give yourself a helping hand if you’re used to the early stages of Project Zomboid. Such as playing a little more nomadically running around looting for food and weapons. Rather than setting up a base and settling in for the long run. However, anyone can take advantage of a soft reset so long as they’re smart about it.
Soft resets were implemented with Build 25 in March 2014, where they worked mostly the same with a few tweaks. Previously, it wiped a good portion of your world aside from buildings made by the player. While this is still the same, it doesn’t wipe characters anymore. You can see a list of information that resets below:
- Removes items from the ground.
- Removes items from containers and replaces them with new loot. This includes player-made containers.
- Removes corpses and zombified players.
- Resets zombies.
- Removes blood splatter.
- Resets building alarms.
- Resets the game clock. I’m not positive if this resets to day 1, but the original blog post implies that it does. So this would bring water and electricity back. Assuming your server settings have them available at day 1.
- Player-made buildings won’t be deleted.
- Player inventories won’t reset.
Since a soft reset in Project Zomboid removes items from containers, players will often loot what they want to keep. This is a decent way to prevent yourself from losing everything you’ve gathered so far. For those of you that want to bring a lot over, you can use the Cheat Menu mod to have infinite carrying weight.
Another option for single-player that doesn’t require a mod is editing the files yourself. You may want to save a back-up of your Project Zomboid files beforehand. However, you can edit a backpack/bag carry weight in the ProjectZomboid/Media/Scripts file path. Here’s how I’d do it for a garbage bag:
- Go to ProjectZomboid/Media/Scripts/Clothing/Clothing_Bags
- Ctrl+F to search for “Garbagebag”
- Edit “Weight = 0.1” to a negative number so it removes weight instead. Such as -999
- You may need to edit the “Capacity” amount as well to carry additional items.
What Files Specifically Are Deleted/Reset
According to a forum post from the developer, The Indie Stone, these are the files deleted that lead to the changes listed above. While this may not be every single file, these are the ones the developer spoke about.
- Deletes all zombie_X_Y.bin files
- Deletes map_t.bin
- Deletes map_meta.bin
- Deletes reanimated.bin
That’s all there is to this Project Zomboid guide on what does a soft reset do. If you’re trying to clear items on the floor without removing everything, there’s another fun trick players take advantage of. You can place items on a zombie corpse since it will eventually disappear. However, this can take nine days with the default settings. You can tweak this in the server settings, in the Sandbox section, under Meta.
Jeff is a journalist that loves to write, stream, and make content about video games. He’s a sucker for RPGs, survival games, roguelikes, and more.