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The final Mount & Blade 2: Bannerlord War Sails quest, Speak to Gunnar and Your Sister, activates when returning to Ostican for the last time. After successfully defeating Purig and the Sea Hounds in the quest, Free the Sea Hounds’ Captives, we’ve finally rescued our sister. It’s time to say our farewells to Gunnar and …

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The Mount & Blade 2: Bannerlord War Sails quest, Free the Sea Hounds’ Captives, sends us on a trip to find Purig and hopefully rescue our sister once and for all. We found out in the last quest, Capture the Merchant Crusas, that Purig is conducting business at a place called Angranfjord.

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The Mount & Blade 2: Bannerlord War Sails quest, Capture the Merchant Crusas, begins right as we sail near the Skatria Islands. It’s time to hunt down Purig’s buddy Crusas after learning about his mining operation in the previous quest, Go to the Skatria Islands. During this quest, you’ll deal with Sea Hounds Patrols and …

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The Mount & Blade 2: Bannerlord War Sails quest, Speak to the Sailors in Omor, begins after dealing with Emira al Fahda. Now that we’re no longer working with Lahar in the previous quest, Hunt Down Emira al Fahda, we’re off to meet a new friend of Gunnar’s.

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image The Mount & Blade 2: Bannerlord War Sails quest, Sail to the Gulf of Charas, sends us off to chase a new enemy ravaging the seas. After successfully protecting the merchants in, Escort the Vlandian Merchants, Gunnar introduces us to a lord from the Aserai faction.

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The Mount & Blade 2: Bannerlord War Sails quest, Escort the Vlandian Merchants, immediately begins after meeting the merchants at sea. As explained in our walkthrough for Meet the Vlandian Merchants, they’ll sail right out of Hvalvik to meet you. This leads to the next step in this quest chain where you’ll need to keep …

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The Mount & Blade 2: Bannerlord War Sails quest, Scourge of the Seas, starts after rescuing some crewmen lost at sea. It ends up being more of an overarching quest for the campaign that contains the rest of them. While it does start after completing Save the Crewmen, it essentially becomes just a journal for …

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