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Monetizing video games is no easy task when a developer goes beyond the entry cost of simply purchasing a game. With unsustainable budgets plaguing the industry, it makes you wonder if certain attempts are to survive or out of greed. Especially when they’re popular games like the newly released Dragon’s Dogma 2.

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Zero Sievert players wondering what to do with roubles may be confused due to the conversion rate in-game. You’re likely to find bundles of roubles here and there between looting bandits and if you’re lucky, discovering safes. But they can be a little disappointing once you realize it’s not a one-to-one conversion.

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